Last updated 19 May 2020
Table of Contents
Heroku Postgres users may run up against the connection limits of their chosen database plan. This results in connection request queueing that can degrade performance and reliability. Connection pooling with PgBouncer can solve this by sharing database server connections amongst clients.
This article will:
- Provide an overview of how database connections and sessions work
- Detail the different types of connection pooling available with PgBouncer
- Direct you in your implementation of connection pooling with PgBouncer on Heroku
Database connections, sessions, and connection pooling
Connection pooling introduces important changes to how database connections and sessions work. To understand those changes, it is important to first understand their normal behavior. Non-pooled connections follow a standard client-server connection architecture:
Here is a high-level view of the PostgreSQL connection lifecycle without connection pooling:
- A client begins a new session by asking for and authenticating a connection to the server.
- The server forks a new system process to handle the connection and work session. The session’s state is initialized per a combination of server-level, database-level, and user-level configuration parameters.
- The client does as much work as it needs by executing one or more transactions. Examples include:
- Execute reads and writes against relations (tables, views, etc.)
- Use the SET command to change the session or transaction state
- Prepare and execute prepared statements
- The session ends when the client disconnects.
- The server destroys the process that handled the session.
A database session consists of all the work done over a single connection’s lifetime. Database sessions are of variable length in time and consume a variable amount of resources on both the client and server.
The key takeaways from this are:
- Creating, managing, and destroying connection processes takes time and consumes resources.
- As a server’s connection count grows, the resources needed to manage those connections also grow. Further, a server’s per-process memory usage will continue to grow as clients do work on them.
- Since a single session only services a single client, clients can change the database session’s state and expect those changes to persist across successive transactions.
A connection pooler sits between clients and the server. Clients connect to the pooler and the pooler connects to the server. Introducing a connection pooler changes the connection model to a client-proxy-server architecture:
This decouples the client connection lifetime from the server connection and process lifetime. The connection pooler is now responsible for:
- Accepting and managing connections from the client
- Establishing and maintaining connections to the server
- Assigning server connections to client connections.
- A single server connection to handle sessions, transactions, and statements from different clients
- A single client session’s transactions and/or statements to run on different server connections
In the rest of this article:
- “client connection” will refer to a connection between a client and the connection pooler
- “server connection” will refer to a connection between the connection pooler and server
PgBouncer’s connection pooling modes
PgBouncer has three pooling modes available: transaction pooling, session pooling, and statement pooling. It is important that you understand how each works. The pooling mode used:
- Determines how long a server connection stays assigned to a client connection.
- Imposes limitations on what a client can and can not do, as described in the next sections.
Transaction pooling mode (recommended)
Database clients rarely execute consecutive transactions with no pauses between. Instead, non-database work is usually performed between transactions. This means that server connections spend a lot of time idle while waiting for new work to arrive.
Transaction pooling mode seeks to reduce server connection idle time like so:
- The pooler assigns a server connection to a client when it begins a transaction.
- The pooler releases the connection assignment as soon as the client’s transaction completes.
This means that:
- If a client runs more than one transaction, each may be executed on different server connections.
- A single server connection can run transactions issued by different clients over its lifetime.
This allows for a far larger number of active clients than connections allowed by the server. While it is dependent on the given workload, it is not uncommon to see a 10x or more active client-connection to server-connection ratio.
This does come with an important caveat: Clients can no longer expect that changes made to database session state will persist across successive transactions made by the same client, as those may run on different server connections. Furthermore, if a client makes session state changes they may, and likely will, affect other clients.
Here are some examples using the transaction pooling example image above:
- If Client 1 sets the session to read-only on the first server connection in T1 and Client 2’s T3 is a write transaction, then T3 will fail since it runs on the now read-only server connection.
- If Client 1 runs
PREPARE a1 AS ...in T1 and then runs
EXECUTE a1 ...in T2, then T2 will fail because the prepared statement is local to the server connection T1 was run on.
- If Client 2 creates a temporary table in T3 and attempts to use it in T4, then T4 will fail because the temporary table is local to the server connection T3 was run on.
Transaction pooling mode benefits:
- Allow for more active clients than connections allowed by the server.
- Reduce server resources needed for a given number of clients.
Transaction pooling mode caveats:
- Any changes to session state via
SETshould only be made with
SET LOCALso that the changes are scoped only to the currently executing transaction. Never use
SETalone, which defaults to
SET SESSIONwith transaction pooling.
- Prepared statements can not be used.
- When using temporary tables, they should be created, used, and dropped in the same transaction. Tip: Using
ON COMMIT DROPwhen creating temporary tables will cause them to be automatically dropped when the creating transaction finishes.
For a full list of session state features and operations that are not supported when using transaction pooling see PgBouncer’s list.
Session pooling mode
Here server connection assignments to clients last for the lifetime of the client connections. This may seem the same as not using a connection pooler at all but there is an important difference: server connections are not destroyed when an assigned client disconnects. When a client disconnects the pooler will:
- Clear any session state changes made by the client.
- Return the server connection to the pool for use by another client.
Session pooling mode benefits:
- Session pooling reduces time spent waiting for server to create new connection processes when clients connect.
- Many ORMs and application frameworks provide session pooling via their built-in connection pools (e.g. Ruby on Rails).
Session pooling mode caveats:
- Because server connection assignments last for the lifetime of the assigned client connection, the number of active client connections is still limited by the server’s connection limit.
- Before using PgBouncer for session pooling be sure to check your chosen application framework and/or ORM to see if it has a session pool.
Statement pooling mode
Here server connections assignments last only for the duration of a single statement. This has the same session-state limitations as transaction pooling mode while also breaking transaction semantics.
This makes all clients connections behave as if in “autocommit” mode. If a client attempts to begin a multi-statement transaction the pooler will return an error. While that is limiting, it allows for even higher active client connection counts than with transaction pooling. Good use cases include serving a large volume of simple key lookups or issuing single-statement writes.
Statement pooling mode benefits:
Allows for far higher active client connections than even transaction pooling mode.
Statement pooling mode caveats:
- Has the same session state restrictions as transaction mode pooling.
- Does not allow multi-statement transactions
PgBouncer on Heroku: Server-Side vs. Client-Side
- In Public Beta
- Runs locally on the Heroku Postgres servers
- Transaction pooling mode only
- Supports up to 10,000 client connections
- Does not support user configuration changes
- Only support use with the default Postgres Credential
- See documentation here for how to set up and use this option.
- Runs locally on each dyno type configured to use it (via your application’s Procfile)
- Allows configuration of PgBouncer’s most common configuration options via your application’s config variables
- Works with any number of Heroku Postgres credentials
- See documentation here for how to install and use the buildpack.
Choosing between Server-Side or Client-Side PgBouncer
While the lack of configuration with the Server-Side option may seem limiting, it covers the most common use case of needing a simple-to-use transaction pooler. If at any point that becomes too restrictive, the Client-Side Buildpack can be used instead.
Consider the Server-Side option first if:
- You are okay with using a beta feature.
- Transaction pooling mode is exactly what you need.
- You only use the default Heroku Postgres credential.
Use the Client-Side option if:
- You want complete control and configurability of your connection pooling.
- You use more than just the default credential.
- You need either of the session or statement pooling modes.
- You do not want to use a beta feature.
Configuring the Client-Side Buildpack
Here is a brief rundown of the primary configuration options that you’ll want to consider changing from their default values.
A PgBouncer connection pool consists of all connections made by a single database user to a single database on a single host. For example, all connection made by ‘user1’ to 'database1’ on 'host1’ will use the same pool on a given PgBouncer instance.
PGBOUNCER_POOL_MODE (Default: transaction)
Change this if you want to use session or statement pooling.
PGBOUNCER_URLS (Default: DATABASE_URL)
A (space separated) list of application config URLs to rewrite to point to the local PgBouncer instance on each dyno. This URL rewriting only affects the environment variable values on the running dynos, not your application’s config variables.
PGBOUNCER_MAX_CLIENT_CONN (Default: 100)
How many clients the pooler will accept across all managed pools before outright refusing them. When using transaction or statement pooling this can be much higher than the server connections limit, hence the high default.
PGBOUNCER_DEFAULT_POOL_SIZE (Default: 1)
The maximum number of server connections that can be assigned to a pool before using reserve connections (see below). Large, high-traffic applications serving concurrent requests per dyno should increase this value.
Take care when setting this value to ensure that the total number of allowed server connections across all pools on all dynos does not exceed the servers’ connection limit.
For example, if you plan to run 20 dynos with a single pool on each, then you need to multiply this value by 20 to determine the maximum number of server connections that can be created across all 20 dynos. If your plan allows for 500 connections then you would need to keep this value at or under 25 (20 * 25 -> 500).
A note on using the Preboot feature with PgBouncer
Preboot works to minimize the traffic interruption effects of dyno restarts by booting their replacements before stopping the ones being replaced (dyno restarts are dyno replacements). If the total allowed server connections across all pools dynos is more than half of your Heroku Postgres plan’s connection limit and the new dynos quickly ramp up then you may run into issues with application requests stalling while waiting for database connections and need to reduce the pool size to account for this.
PGBOUNCER_RESERVE_POOL_SIZE (Default: 1) and
PGBOUNCER_RESERVE_POOL_TIMEOUT (Default: 5 seconds)
If clients are waiting for server connection assignments due to the given pool’s active server connections being currently maxed out (see:
PGBOUNCER_DEFAULT_POOL_SIZE) allow up to
PGBOUNCER_RESERVE_POOL_SIZE more connections after
PGBOUNCER_RESERVE_POOL_TIMEOUT time spent waiting. The reserve pool is shared across all connection pools.
PGBOUNCER_SERVER_IDLE_TIMEOUT (Default: 10 seconds)
Any server connection that remains unused for longer than this will be closed. Setting this to 0 disables the idle timeout.
PGBOUNCER_SERVER_LIFETIME (Default: 3600 seconds)
Any unused server connection that has been alive for longer than this setting will be closed. Note that setting this to 0 does not disable the setting, instead it makes each server connection a single-use connection.
PGBOUNCER_SERVER_RESET_QUERY (Default: "DISCARD ALL;" in session pooling mode, empty otherwise)
This is what the pooler uses to reset sessions after clients disconnect in session pooling mode. Note that there is no effective way to use this to get around the unsupported session state features when using transaction and statement pooling modes as detailed earlier in this article.
PGBOUNCER_QUERY_WAIT_TIMEOUT (Default: 120 seconds)
This determines how long the pooler will allow a client waiting for a server connection assignment to wait before returning an error. If you suspect that clients are regularly waiting for server connections, dropping this to low values will help show that at the expense of those clients failing rather than eventually proceeding.