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Wesley Beary is an avid Rubyist and Open Sourcer who works for Heroku. He spends his days making lives easier at Heroku and spends his free time working on open source, developing games, prototyping world domination schemes, and hacking his health.
This presentation shows the similarities and differences between technical API design and game design, examining aspects of how you want the user/player to feel when using/playing the game/API, to how thinking about documenting and describing the game/API can influence design.
This talk was recorded at Waza 2013
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